Despite being a more damage oriented Blessing, the Valor Priests first job in a group is still to make sure that their team is surviving with whatever they are able to provide. Positioning, Skill selection and Class Skill selection will be situational throughout bosses and whatever content the Priest is running at the time. Your job may be to make sure your team is surviving in a group, but your group also needs to make sure that they are utilizing the games mechanics to survive, and this goes with any Blessing a priest uses, even if its healing. In short, your team must dodge and do their best to survive, as you can only help them survive. If they can't help themselves and aren't aware of their surroundings or mechanics of the current content they are running, then they will die even with a Priest that knows mechanics. Gift of Valor: For as long as you can remember, you have experienced miraculous flashes of intuition and instinct during times of great danger. The priests of Telarion described this phenomenon as a "blessing": the memories of a long-dead hero magically gifted to a living recipient. How an orphaned child would come by such a thing, however, was just as much a mystery to them as you. Valor Blessing Passives: Ī passive that Critical Hits apply the Trance effect to the priest for an amount of time. Level up the passive increases the duration of Trance.Ī passive that enables Divine Strike to be charged up a specific amount of times.Trance increases the user's Critical Hit Rate by 3.5% and can be stacked up to 5 times. Leveling up Circle of Punishment increases the cooldown decrease, and higher levels allow more charges of Divine Strike to be stored.īlades of Justice doubles the effect of Trance.Successful Critical Hits with Divine Strike decreases the cooldown of all other Smite skills. This only effects Blades of Justice itself, giving Blades of Justice specifically an additional 17.5% Crit rate at 5 stacks of Trance.Leveling up Righteous Judgement increases the refunded Holy Energy upon Critical Hit with Blades of Justice.When Blades of Justice hits as a Critical Hit, a percent of consumed holy Energy is immediately restored. Leveling up Fury increases the damage percent and Critical Hit Rate.This passive increases the Attack Power of Smite-type combos and skills by a percent as well as Critical Hit Rate. Gift of Valor is a damage oriented blessing based around Critical Hits that boosts the Priests capability to bring down damage on top of their targets heads while sporting the Attack Power to keep respectable healing if the Priest decides to take a healing skill. As the Priest uses their Combos and skills, they will build Trance stacks upon critical hit, making critical hits easier to make. With Blades of Justice critically hitting, we can get a large chunk of our Holy Energy back to lessen the gap of casting our Class Ability Using smite skills before Divine Strike gives the priest an opportunity to reset their Cooldown by attempting to land a critical hit with Divine Strike. In terms of which Passive is more important than the other? Get all of them past White and Green to bolster them. Level up Fury > Circle of Punishment > Trance up until they reach purple. Get one more level of Circle of Punishment to get to 3 Charges of Divine Strike. After that, max out in this order: Fury, Circle of Punishment, Trance. Righteous Judgement is considered useless due to the Class Skill associated with it is not worth taking. There are ten skills in total in a Priests arsenal, not including Class Skills. Some of these skills will not be considered in the Valor Priests kit, unless they change in the future. I will go over the skills, state their place in the Valor build and afterwards give a simple build to follow. Holy Flame: This skill does a decent amount of damage on the initial hit and places a DoT on the enemy for 12 seconds.
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